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Game Developer interview questionsGame Design Challenge round
A 60 min interview plan with a time-boxed script, what each question is for, and the signals to score against. Key skills: Game Design, Creativity, Storytelling, Level Design, User Engagement.
Game Design Challenge
What this section is for
Purpose
Evaluate technical knowledge and problem-solving skills in real-world scenarios, focusing on game design, creativity, storytelling, level design, and user engagement.
Design a new game level for a popular platformer game. Consider the following aspects: theme, difficulty progression, player engagement, and unique mechanics. Explain your design choices.
What this question is for, and what to listen for
Purpose
Assess creativity, storytelling, level design, and user engagement skills.
Signals to score
- Clear theme and concept
- Logical difficulty progression
- Innovative mechanics
- Engaging player experience
- Consideration of target audience
- Balance between challenge and fun
- Explanation of design choices
Follow-up questions
- What theme have you chosen for this level?
- How does the difficulty progress throughout the level?
- What unique mechanics are introduced?
- How do you ensure the level is engaging for players?
If you had more time, what additional features or improvements would you incorporate into your game level design?
What this question is for, and what to listen for
Purpose
Assess the candidate's ability to reflect on their work, identify areas for improvement, and demonstrate critical thinking and problem-solving skills.
Signals to score
- Recognizes limits in their original design
- Points out clear areas to improve
- Suggests specific changes
- Talks about how changes could enhance player experience
- Shares ideas clearly and logically
- Shows a desire to learn and improve
Follow-up questions
- What additional features would enhance the player experience?
- How could you improve the level's visual appeal?
- Are there any mechanics you would refine or expand upon?
Great job on the game design challenge!
What this section is for
Purpose
Provides positive reinforcement to the candidate, helping to build confidence and create a supportive atmosphere before moving into the final part of the interview.
Closing
What this section is for
Purpose
Thanks the candidate for their time, provides next steps, and leaves a positive final impression.
Do you have any questions for me about the team or the company?
What this question is for, and what to listen for
Purpose
Gauge the candidate’s curiosity and interest in the role.
Signals to score
- Thoughtful questions asked
- Interest in company culture
- Curiosity about growth expressed
- Questions about role raised
- Inquiries about team challenges
- Engagement with responses shown
- Desire to learn next steps
- Focus on company values expressed
Follow-up questions
- What interests you most about this team?
- Are there any areas of the role you’d like to explore further?
Game Developer interviews — common questions
- Who is this Game Developer interview plan for?
- It is written for the interviewer, not the candidate: the hiring manager, engineer or panel member running the Game Design Challenge round for a Game Developer role. It gives you a 60 min script to follow in the conversation — 3 questions with what each one is for and the signals to score against — so you are not writing the round from scratch the night before.
- What does the Game Design Challenge round assess?
- This round is focused on: Game Design, Creativity, Storytelling, Level Design, User Engagement. It works through Game Design Challenge and Closing, scoring against 21 observable signals, with follow-up prompts on all 3 questions for going deeper where an answer is thin.
- How is the 60 min split up?
- Game Design Challenge (50 min), Closing (5 min). The timings are there so the round stays on schedule and every candidate gets the same shape of interview — which is what makes two candidates comparable afterwards.
- What other rounds should I run for a Game Developer?
A single round does not cover a whole role. The other rounds in this library for a Game Developer: